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Inside Macintosh: 3D Graphics Programming With QuickDraw 3D /
Chapter 4 - Geometric Objects / Geometric Objects Reference
Geometric Objects Routines / Creating and Editing Meshes


Q3Mesh_GetVertexIndex

You can use the Q3Mesh_GetVertexIndex function to get the index of a mesh vertex.

TQ3Status Q3Mesh_GetVertexIndex (
TQ3GeometryObject mesh, 
TQ3MeshVertex vertex, 
unsigned long *index);
mesh
A mesh.
vertex
A mesh vertex.
index
On exit, the index of the specified mesh vertex.
DESCRIPTION
The Q3Mesh_GetVertexIndex function returns, in the index parameter, the index of the mesh vertex specified by the mesh and vertex parameters. A vertex index is a unique integer (between 0 and the total number of vertices in the mesh minus 1) associated with a vertex.

WARNING
Vertex indices are volatile and can be changed by functions that alter the topology of a mesh (such as functions that add or delete faces or vertices), and by writing, picking, rendering, or duplicating a mesh, or by calling Q3Mesh_DelayUpdates. As a result, you should rely on an index returned by Q3Mesh_GetVertexIndex only until you perform one of these operations.8batcolor>s

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© Apple Computer, Inc.
11 JUL 1996